Tombland
At the end of 2020, writer Jay Bernard and sound designer Mwen, spent a week in Dragon Hall together, creating sounds and making up songs. Dragon Hall, a medieval building that has had many uses in its time, became a space for communing with the sheer weighty history present in the room. The outcome is part jam session, part sketchbook, part EP, and these fragments combine to create Tombland, a game in which you can re-arrange the sounds we created during that week.
The game itself is very simple: enter a virtual Dragon Hall, float like the disembodied spirit you are, and as you move you will trigger various sounds created in the room. Some are vocal, some are electronic. You can create arrangement clusters or just enjoy the pleasure of moving through the space.
You can read the game documentation here.
Download the game below:
Alternatively, download from itch.io.
We had a conversation with the spirits of Dragon Hall on day 1:
And these are recordings of sounds we made during the following days - aka, Tombland FM:
Watch Jay and Mwen enjoy the building's resonance: